SimplePlanner¶
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public class
SimplePlanner
implements Serializable¶ An implementation of basic planning methods
Author: Scott, Tim
Methods¶
getDirections¶
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public static LinkedList<Direction>
getDirections
(StateView state, int startingx, int startingy, int endingx, int endingy, int tolerancedistance, boolean cancollideonfinal)¶ Uses A* to calculate the directions to arrive at the specified location. If there is no path, it returns null (it does not do a best effort) When you wish upon A* ...
Parameters: - startingx –
- startingy –
- endingx –
- endingy –
- tolerancedistance – The distance at which to stop trying to seek (IE, 0 is on top of it, 1 is next to it, etc) Note that the distance should count diagonals as 1 dist
- cancollideonfinal – Whether or not to allow a collision on the final move (allowing it to be used for gathering by telling it the last direction)
Returns: Some primitive (IE, based on directions) moves that bring you within distance of the ending x and y
planAttack¶
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public LinkedList<Action>
planAttack
(Unit actor, Unit target)¶ Uses
getDirections(StateView,int,int,int,int,int,boolean)
to get directions to the specified place andplanMove(Unit,LinkedList)
to follow them. then adds an attack command.Parameters: - actor –
- target –
Returns: A series of actions that move the actor to the target and attacks the target
planAttack¶
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public LinkedList<Action>
planAttack
(int actor, int target)¶
planBuild¶
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public LinkedList<Action>
planBuild
(Unit actor, int targetX, int targetY, UnitTemplate template)¶
planBuild¶
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public LinkedList<Action>
planBuild
(int actor, int targetX, int targetY, int template)¶
planDeposit¶
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public LinkedList<Action>
planDeposit
(Unit actor, Unit target)¶ Uses
getDirections(int,int,int,int,int,boolean)
to get directions to the specified place andplanMove(Unit,LinkedList)
to move almost there. then Then adds the final direction with a gather.Parameters: - actor –
- target –
- distance –
planDeposit¶
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public LinkedList<Action>
planDeposit
(int actor, int target)¶
planFail¶
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public LinkedList<Action>
planFail
(int actor)¶
planGather¶
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public LinkedList<Action>
planGather
(Unit actor, ResourceNode target)¶ Uses
getDirections(int,int,int,int,int,boolean)
to get directions to the specified place andplanMove(Unit,LinkedList)
to move almost there. then Then adds the final direction with a gather.Parameters: - actor –
- target –
- distance –
Returns: A series of actions that move the actor to the target and gathers from the target
planGather¶
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public LinkedList<Action>
planGather
(int actor, int target)¶
planMove¶
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public LinkedList<Action>
planMove
(Unit actor, int x, int y)¶ Uses
getDirections(int,int,int,int,int,boolean)
to get directions to the specified place andplanMove(Unit,LinkedList)
to follow them.Parameters: - actor –
- x –
- y –
planMove¶
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public LinkedList<Action>
planMove
(int i, int x, int y)¶
planPermanentFail¶
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public LinkedList<Action>
planPermanentFail
(int actor)¶
planProduce¶
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public LinkedList<Action>
planProduce
(int actor, int template)¶