SimpleModel¶
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public class
SimpleModel
implements Model¶ A “Simple” Model. This model is sequential, processing most actions one at a time, and resolves conflicts in this manner. This model assumes players don’t take turns and primitive actions take exactly one step to complete, and will disregard all evidence to the contrary.
Constructors¶
SimpleModel¶
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public
SimpleModel
(State init, int seed, StateCreator restartTactic, Configuration configuration)¶
Methods¶
getConfiguration¶
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public Configuration
getConfiguration
()¶
setConfiguration¶
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public void
setConfiguration
(Configuration configuration)¶
setTurnTracker¶
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public void
setTurnTracker
(TurnTracker turnTracker)¶