PlayerState¶
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public class
PlayerStateimplements Serializable, DeepEquatable¶
Methods¶
addToCurrentResourceAmount¶
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public void
addToCurrentResourceAmount(ResourceType type, int increase)¶
getCurrentResourceAmount¶
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public int
getCurrentResourceAmount(ResourceType type)¶
getCurrentSupplyCap¶
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public int
getCurrentSupplyCap()¶ Returns the maximum supply earned by the player.
setCurrentResourceAmount¶
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public void
setCurrentResourceAmount(ResourceType type, int amount)¶