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I

init() - Method in class Sailing_Client_Applet
 
input_event(String) - Method in class Sailing_Client_Applet
Purpose: This function is called by the key listener functions above for the purpose of buffering the admin inputs which are then sent to the server.

K

keyPressed(KeyEvent) - Method in class Sailing_Client_Applet
 
keyReleased(KeyEvent) - Method in class Sailing_Client_Applet
 
keyTyped(KeyEvent) - Method in class Sailing_Client_Applet
Purpose: This functions are called by the key listener on the frame when a keyboard event occurs.

P

paint(Graphics) - Method in class Sailing_Client_Applet
 

R

run() - Method in class Sailing_Client_Applet
Purpose: This run method is the animation/game thread for the game.

S

Sailing_Client_Applet - class Sailing_Client_Applet.
This class acts as the applet game client for the sailing game.
Sailing_Client_Applet() - Constructor for class Sailing_Client_Applet
 
set_options(int[]) - Method in class Sailing_Client_Applet
Purpose: This function defines a list of strings describing game options.
state_info - Variable in class Sailing_Client_Applet
 
stop() - Method in class Sailing_Client_Applet
 

U

update(Graphics) - Method in class Sailing_Client_Applet
Description: The paint() and update() methods are defined by java for frames.

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